Category Archives: Albion Online

Albion Online Decided To Make Changes And Improvements On Outlands

The Hector update, scheduled for June 7, 2017, will be an opportunity to make significant changes to the GvG territories: Outlands. Robin Henkys, the Game Director of Albion Online, gives a summary of video development.

Galahad, updated last March, has made a lot of changes and the Sandbox Interactive studio is very satisfied with the results. However, there are still some minor changes to be made to Albion Online before its final release so that it is as balanced as possible in the eyes of the developers. That is why they decided to make some changes, improvements and rebalances on the Outlands. Here are the points covered in the video:

Caerleon as a central city and a unique starting point.

All cities and ports will be removed from Outlands. The latter will now be accessible via a single portal located in Caerleon. This will allow you to go into different areas of difficulty and will include a recharge time, creating a more balanced game especially for the smaller guilds.

Redistribution Of Resources

Two changes will affect resources in Outlands.

The distribution of resources will be readjusted, specifically the recurrence rate of enchanted resources will be higher in the most difficult areas and overall this rate will be higher in the black zones of Outlands than on the Royal Continent. This will encourage players to go and gather precious resources there.
To make the GvG more attractive, the watchtower territory will be the only places where you will find Tier 8 resources. Resources will not be harvestable during GvG combat.

Also if your guild does not have territory, but you still want those famous Tier 8 resources, nothing will prevent you from going to loot them in the territory of another guild.

Finally, an anti-zerg display test in the Outlands is being carried out and is not yet validated definitively. This is to indicate groups of more than 10 players who are moving.

Attention: Evacuate All Your Belongings!

That said deletion of all harbors and black zone cities, also said deletion of all banks and cityplots, so be sure to recover all your property stored there before the Hector update of June 07 2017!

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Albion Online will be released on July 17th 2017, excited? After waiting for a long time, the new continent finally will be available to all Albion players within a month time. Yes, it is high time for you to buy Albion Online gold on UpAlbion to make early preparation for the new continent. Since it is not far from the release of Albion Online, you’d better take your time to buy cheapest Albion Online gold on UpAlbion.

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The enormous update of the game world, Galahad has been released on March 13th, with new areas, content, PvP and PvE updates and more. Labeled as one of the final steps before the official release of Albion Online, Galahad brings an entire new world layout, a complete rework of PvE and much more.

You will need to be maxed in order to interact with anything there. With the coming of Albion Online, you will want to level up your skills as fast as possible. You should ensure to buy cheap Albion Online gold on our site to help you make the most of the game.

After Albion Online is released, Albion team will poll to see how much more the community wants of Albion Online. This means that they will reveal more info about the new continent. You can always buy cheapest Albion Online gold on UpAlbion to help you if you need Albion Online gold after the release of the game. Later, you can enjoy 5% Offers on UpAlbion. Make sure to size the opportunity to buy cheapest Albion Online gold on our site.

Albion Online Galahad Patch #5: The Update 1.0.319

After long time wait, Albion Online posted the latest Galahad patch, the version 1.0.319. The fifth Galahad update revealed a lot of changes in Zerg Display of Outlands Test, the Guild Rank Permission and some fixes in UI issues.

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Changes

  • Zerg Display in Outlands Test

As part of a testing phase we’re enabling the display of groups larger than 10 player on the cluster & minimap in the Outlands, similar to the red zone.
We’re doing this because we think enabling this feature encourages a more tactical gameplay in the Outlands and allows smaller groups of players to become active in the outlands.
We’ll be keeping this feature enabled for at least two weeks and will then analyze the collected data about Outland PvP in that time period to make a decision regarding the future of the feature.
This is part of a bigger effort to improve the role/gameplay of the Outlands.

  • Guild Rank Permission Changes

The “Right Hand” can now manage alliance features in addition to the guild leader.
A “Master of Coin” can no longer give up territories, destroy buildings or take control of buildings. Main distinction from the “Officer” role is being able to manage guild tax and guild account as well as the ability to kick players from guild.
A “Warmaster” can no longer give up territories, destroy buildings or take control of buildings. Main distinction from the “Officer” role is being able to declare GVG attacks and kick players from the guild.
An “Officer” can now promote/demote players up to “Guardsman” rank.

  • Other Changes

Reputation Info Screen is now in the new UI look and includes the information what zones can be accessed
Reduced time to teleport out of a dungeon from 60 to 30 seconds (teleporting out of a dungeon is less safe than logging out but had the same time investment).

Fixes

  • Fixed an issue where your client could get stuck in loading screen after leaving an expedition.
  • Fixed a minimap issue in “Wild Shaft”.
  • Removed “Resource depleted!” message appearing after successfully harvesting a resource.
  • Fixed inspection window not updating when inspection target without closing the window before.
  • Fixed “Slit Throat” ability displaying the wrong damage values in tooltip (the actual damage dealt was correct).
  • Fixed beams not getting properly removed when going invisible.
  • Fixed a bug where a duel partner could be damaged or even killed by an attack that coincided with the end of the duel.
  • Fixed an issue which closed the loot UI instantly when multiple groups where involved in killing a mob.
  • Fixed an issue which gave the party who made the kill the mob fame instead of the party whol dealt the most damage.
  • Fixed an issue where resources in the building upgrade UI were not always displayed correctly.
  • Fixed an issue which disabled hotkey use and chatting after sending a party or guild invitation.
  • Fixed an issue which allowed players to repeatedly receive spawn immunity near city entrances in the Outlands.

What problem has not been dealed with in your Albion Online? Contact the support team and tell them. More patches that may be released for Galahad Update should be made available in the near future. Follow UPAlbion on social media and look for the news page for the latest Albion Online news.

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