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Welcome to our Path of Exile Occultist Builds 3.9 for Metamorph League, here you can view the most popular occultist builds to use in this 2020 update. This is an Ascendancy class for Witch in Path of Exile has one of the most flexible skill trees out of all the classes. Due to this, it has quickly become one of the most popular classes for just about any build in Path of Exile.
(This page is currently undergoing updates for the new 3.9 Metamorph League)
POE 3.9 Occultist Most Popular Builds
Path of Exile Occultist the Most Popular Builds for PS4, XBOX1, and (Steam) PC Version of the game. At POE.U4N we rank ascendant builds using a Tier List. You can find the Best Builds in the S Tier, the further down you go the weaker they become ending with F Tier. These rankings are based on the Builds viability, gear flexibility and popularity within the new Path of Exile Metamorpha League 3.9.
Cold Snap, Vaal Cold Snap, Bane
Despair, Essence Drain
Soulrend, Vaal Blade Vortex
Blade Vortex, Blight
Herald of Agony, Vall Blight, Storm Brand
POE 3.9 Occultist Builds Tier List | The Most Popular Build For Metamorph League
S Tier – Vortex A Tier – Cold Snap, Vaal Cold Snap, Bane B Tier – Despair, Essence Drain C Tier – Soulrend, Vaal Blade Vortex D Tier – Blade Vortex, Blight E Tier – Herald of Agony, Vall Blight, Storm Brand F Tier – …
PoE Chromatic Orb is usually a currency item that could be utilized to re-roll the Colour of sockets on a weapon or piece of Armour. Used to change present colors from the sockets. Many those are often found during leveling and farming, from direct drops and also from vendoring 3-linked R-G-B (red, green and blue sockets) items. Unless you play an incredible niche build you should possess a great deal of those lying around
Chromatic Orb Recipes:
1. Item with linked blue, green and red sockets = Chromatic Orb
2. 48x Jeweller’s Orb = 20x Chromatic Orb
It’s possibly the easiest of recipes: you merely vendor an item (of any rarity) with 3 linked gem sockets of distinctive colors (RGB) and you’ll get a Chromatic Orb. Though it’s unquestionably not the fastest approach to riches in PoE you are going to constantly uncover them even though leveling and farming. Many players do not even bother selecting these items up to be around the lookout for them though farming in groups.
You could sell about 200 Chromatics for an Exalted Orb, not including the fact you might even have to have them for the own gear. As I mentioned not the top technique to get wealthy but each and every tiny bit aids, and in spite of getting cheap Chromatics are normally in demand.
The set vendor costs restrict the doable exchange rates in the player industry; as an example, a Chromatic Orb will never ever be worth much more than 3x Jeweller’s Orb around the player industry. On the other hand, this holds only in a single path; for example, 3x Jeweller’s Orb is worth considerably more than a Chromatic Orb around the player market. Commonly, only the vendor rates 2x Orb of Alteration: Jeweller’s Orb and 4x Jeweller’s Orb: Orb of Fusing are even close to the player marketplace values. However, many of the masters may supply advantageous superior ratios to vendors upon leveling them to certain points, like Vorici’s 20x Orb of Fusing for 64x Jeweller’s Orb.
A set of five Emperor’s Luck1 might be exchanged for five Chromatic Orbs.
The best way to Get Chromatic Orb
Like most currency items, Chromatic Orbs may be dropped by slain monsters, chests, and destructible containers. In addition, they drop from Arcanist’s Strongboxes.
One can also obtain Chromatic Orbs straight from vendors. Yeena will sell a Chromatic Orb in exchange for 3 Jeweller’s Orb, and Tora will sell 20 Chromatic Orbs in exchange for 48 Jeweller’s Orb once daily.
Chromatic Orbs can also be obtained by vendoring an item with a single socket of every single colour (red, green, blue) linked together. This really is certainly one of essentially the most common techniques to receive Chromatic Orbs. In particular, this indicates you may get some Chromatic Orbs cheaply (normally for about one particular Orb of Transmutation every single, or much less) by buying such linked items in the Vendors.
Tips on how to Use Chromatic Orb
Chromatic Orbs are mostly used to adjust the colours of sockets on an item. Sockets are more likely to roll a colour corresponding towards the attributes with the gear becoming altered. The greater the attribute needs, the more probably it is actually to roll the relevant colour: red sockets for Strength, green sockets for Dexterity, and blue sockets for Intelligence. It really is only probable to obtain red, blue or green sockets utilizing this orb; for white sockets it really is necessary to use a Vaal Orb.
If one particular either desires to avoid randomness or wishes to get a precise colour combination that is definitely unlikely on a particular item (e.g. receiving all red sockets on an item requiring higher intelligence), a single can as an alternative make use of the Artisan’s Bench provided by Vorici. When acquiring socket colours that an item is already biased towards (e.g. obtaining red sockets on a chest piece requiring higher Strength), using Chromatic Orbs manually is much less costly than making use of the Artisan’s Bench. Alternatively, for getting a socket colour that an item is biased against (e.g. getting green sockets on a chest piece requiring high Strength), utilizing Chromatic Orbs manually is normally much more costly than employing the Artisan’s Bench.
When Vorici is level 8, these recipes can also be applied to corrupted items in the expense of using one Vaal Orb for each and every Chromatic Orb required. This really is currently the only way the colours of sockets on a corrupted item may be modified.
Changing Colour with Chromatic Orbs
Chromatic Orbs reroll a gear’s socket colors at semi-random. It is not entirely random considering the fact that it is a lot more probably to yield a certain colour depending on the attributes in the gear in the query. For instance, if a gear requires additional strength, the likelier it truly is to have red sockets and blue sockets with intelligence, and green with dexterity. Chromatic Orbs, having said that, cannot result in white sockets, where gems of any color could be placed.
Chromatic Orbs may also turn a particular socket to a particular color, which is helpful for items that happen to be unlikely to possess a specific socket color merely by utilizing a Chromatic Orb. By way of example, if a gear only has Strength and Dexterity as a requirement, it won’t have a blue socket merely by using a Chromatic Orb.
Nonetheless, as opposed to being used straight, they’ll be made use of as a requirement when employing the Artisan’s Bench by Vorici. The item in query can have a minimum of one socket of a specific colour for 4 Chromatic Orbs, two sockets for 25, and three for 120. It is a steep value, but worth paying if you are a master crafter who wants the ideal set of gears that you could earn by standard signifies.
Chromatic Orbs do not care about how the item is linked. The only bias in coloring items is just how much essential Attribute the item has, and that is straight determined by the defense kind the piece of gear has. Two layers to this:
– The first layer = The trifecta the game is based about. Armour is biased to Red and needs Strength, Energy Shield is biased to Blue and needs Intelligence, and Evasion is biased to Green and expected Dexterity. Hybrid gear follows the same rule, ie. a pair of Energy Shield/Evasion gloves is biased towards Blue and Green.
– The second layer = The tier of the base type. If it is a truly low-level base (ex. Basic Robe (Power Shield) you uncover at the incredibly initially zone, it features a very low bias towards Blue. Whereas in case you discovered a lvl 60+ base, like Occultist Vestment (Energy Shield), it’s heavily biased towards Blue.)
Within the Incursion Challenge League, explorer Alva Valai is browsing for the ancient Vaal treasure temple of Atzoatl. Travel back in time for you personally to discover the place from the temple and transform its history to maximize your reward. Within this Post U4GM will share One of the most Well-known PoE 3.3 Incursion Challenge League Starter Builds for you personally. U4GM started the Poe project in 2017, from the began till now, U4GM has provided greater than 3,000 POE players with Poe Currency on our online website via reducing prices and enhanced solutions
[Poe 3.3 Duelist Build] Tanky and High Dps Powerful League Starter Build for Cyclone Champion
This Build utilized this for Flashback Event as my Incursion league starter and leveling was super straightforward and rapidly. The build is just not finished yet so this Build will update it over next handful of weeks. this Build produced just a little preview from it right after two days into the Flaskback Event League.
+ Rapid Clearspeed
+ High Dps
+ Extremely excellent sustain
+ Budget-friendly Starter Gear
+ Enjoyable & simple playstyle
+ Powerful League Starter
+ Immune to nearly everything
+ a speaking sword 🙂
– DoT effect of Her Embrace
– cannot do reflection maps without setup adjustment
– no regeneration / lower regeneration can be annoying
Very IMPORTANT! If you feel too weak at some point while leveling… go back to some safe area and farm some levels and gear before you move on!
The first decision you have to make: farm Oni-Goroshi directly at the start or buy it later. With Oni-Goroshi leveling will be really easy but the farm time is random between 6 – 22 hours. I leveled my char without it and felt “Unstoppable Hero” more or less carry us anyway.
With Oni-Goroshi you will need way more sustain to counter Her Embrace Debuff… get 2-3 life flask while leveling. Additionally, use two Quicksilver Flasks for speedy movement speed while leveling until you get your Whirling Blades setup going.
So if you just level with self-found weapons on the way… a cyclone dps check ingame should be enough to decide which weapons to use while leveling. Here a list all of the unique swords. With level 60 I would recommend buying scaeva swords because they are really strong and cheap.
On gear look for:
> add % adamage to attack (prefered physical damage)
> Life regeneration / life on hit / life leech
Before you start to use Cyclone you can use:
Molten Strike > Ancestral Call > Added Lightning Damage / Added Cold Damage / Added Fire Damage > Faster Attacks …
Try to get all skill gems on the final setup as soon as possible to work. Other useful skills for leveling are:
The purity of Elements to cap your resistances
Herald of Ice / Ash / Thunder
How to farm Oni Goroshi
For more information check out pathofexile.gamepedia.com!
Farmtime: Unfortunately the farm time is pretty much random. 6-22 hours.
This Build would recommend you create 3-4 scion characters… scion seems to be the best choice to farm the sword because of movement speed bonus of onslaught support and also because of spectral throw which makes it uncomplicated to kill Hillock. From reports of another player it can be hard to kill him with some other classes like a shadow. More or less you grind the twilight beach until you kill Hillock and then you log out without going to town! (When you go into town you can’t go back!!!) Then you log into your subsequent scion and to the same. You always run to Hillcock and kill all enemies inside the way until you reach level 7. When you reach level 7 you just straight (without killing all mobs on the way) to Hillock and kill him until you get the Oni-Goroshi.
How to deal with Her Embrace DoT
The negative effect… the damage more than time effect of Her Embrace can be really nasty… especially while leveling. The first time you will really feel this is when you kill Kitava the first time and get the resistance debuff. So what can you do against this DoT?
> Cap your fire resistance! (use Purity of Fire & Elements, Ruby or Bismuth Flasks if necessary until you get the gear to cap your resistances)
> Use 2-3 Life Flasks
> get as much life leech, life on hit and regeneration as possible
> Stone golem
Skill Tree: https://tinyurl.com/y7alfh2r
PoB Link: https://pastebin.com/esL52ETD
Example Link: https://www.pathofexile.com/forum/view-thread/2142066
[Poe 3.3 Ranger Build] Pretty expensive The sound of shatter Build for Raider or Deadeye
This is a debated topic among the community. I’m just gonna give a quick summary on deadeye, Just based on my testing.
Deadeye is FASTER, Tailwind is a MORE multiplier, works like an accel shrine or the opposite of temp chains. That’s why 10% is powerful enough. But Deadeye severely lacks attack speed or elemental damage that Raider gives which is why raider will always come out top for endgame for this build.
That being said, If you want to farm T1-10 maps all day. Like shaped burial chambers, Go deadeye.
If you want an all-rounder character that can do all content pick raider. I enjoy playing Raider because of Elemental immunity, That means when only need a bleed and curse immune flask and the rest evasion focused.
For a league start, I would go Deadeye then Raider if you want to progress further into T11+ maps.
Deadeye is just the same as Raiderin terms of gear, Skill tree wises it’s a little bit different.
Make sure you have 30+ life on your abyss jewels or other pieces of gear if you want to give up Item Quantity and Make sure you have flat elemental damage on all your jewelry or Abyss Jewels.
Make sure you are level 85+ and your gems are level 18+. You also want a 5 or 6L of some kind for your main map clearing skill.
+ Nice clear speed
+ The sound of shatter
+ Up to 64/40% dodge!
+ Shaper Viable
+ Insane Movespeed!
– Can be Very expensive
– Vaal Pact means No regen
– Cannot do Elemental Reflect Maps
– Not Beginner Friendly
16% increased Attack and Cast Speed if you’ve Killed Recently
0.6% of Damage Leeched as Life and Mana if you’ve Killed Recently
1 to 160 Lightning Damage if you haven’t killed Recently
Damage Penetrates 10% of Enemy Elemental Resistances if you haven’t Killed Recently
[Poe 3.3 Witch Build] Burning Spectres Build Excels at doing hard high-level content Witch Build
Specter based summoners plow through nasty maps and bosses with less investment than many other builds. Defense is relatively quick to scale, and offense scales with the level of your specters, the number of links you can provide them, and to a lesser extent your gear. 9k EHP soaks up all but probably the most devastating one-shot mechanics, and in the end game you can max out both block and spell block. Need a cheap 6-link? A Tabula Rasa can take you all the way to Shaper.
+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder
+ Nice league starter. Safe enough to do most Vaulted maps, yay!
+ Extremely HC viable once your defenses get going.
+ 10k+ Effective HP with MoM
+ Max block and spell block, with 300+ life gained on block
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal due to their HP and boosted life regeneration
+ Do Uber lab with ease (Except bleed traps. They wreck minions)
– Burning spectres have poor clear speed. However, change some gems around and use Solar Guards for excellent clear speed.
– The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses
– Chayula’s Domain with TVs is a bit difficult due to lack of clear speed. But the actual boss is a joke.
Bandits: Kill all
Passive point progression: Mana nodes -> Deep Wisdom -> Lord with the Dead -> Heart and Soul -> Occultist’s Dominion -> Mind over Matter -> Inspiration -> Elemental Equilibrium (EE) -> Shaper -> Potency of Will -> Cruel Preparation -> Death Attunement -> Gravepact -> Herd the Flock -> The rest of your stuff as you see fit
1-8: Use a beginner spell like Frost Bolt and link it with Ele Prolif to slow and freeze entire packs of mobs. Possibly link with Phantasm. Pick up magic/rare items and vendor them for transmutes and alterations. Pick up Flame Totem at level 4. Check vendors at each way-point for recipe materials, Move Speed boots, and a Heavy Belt:
Try to get:
1x Iron Ring
1x Red skill gem
1x BBR 3L wand (vendor resets every level, and often sells this)
1x Orb of Alteration
8: Craft a +1 Fire Gem wand from the materials within the previous step. A socket in SRS + Minion Damage + Melee Splash. You can keep using your starter spell for a bit if you still lack some of the crafting components, but use SRS + Minion Damage for Brutus.
Socket Zombies + (Spell Totem/Minion Damage/Minion Life/Splash) in a 2L or 3L. The spell totem makes it effortless to resummon the zombies as they perish. Later on, they will be tankier so we can drop the spell totem support gem.
Optional: Start leveling a Phantasm Gem. It might be really great, we don’t know, however. Try it out in your minion links as you level. Might be really fantastic in a 4-link with projectile based spectres: Spectre + Minion Damage + LMP/GMP + Phantasm
Optional: Get an extra BBR 3L with SRS + Minion Damage + Spell Totem. Will boost SRS uptime a bit.
10: Flame Dash.
12: Flesh Offering, Bone offering in secondary weapon set just to level it for later.
16: Desecrate (Put an extra a single in your secondary weapon set. When they hit 20 you will Q20-flip 1 of them and use the other 1 until the Q20 catches up).
Use Orb of Storms to proc EE once you have it. If you still need more dex, pick the 20 dex/6 to resist jewel from the Act 2 Golden Hand quest. Kill all bandits.
Mid 20s: Get either a Reverberation Rod or make a 4 link BBBR +1 minion helm. For the latter switch to SRS + Faster Casting + Melee Splash + Minion Damage.
24: Aura: Hatred is best for SRS. Anger works better for spell based spectres. Haste is nice too, but doesn’t really beat Hatred unless you use spell based spectres.
28: You should hit Death Attunement and the extra spectre right about the time you hit 28. Get Flame Sentinels within the Solaris Temple. Slot it in a BBG 3 link. Specter + LMP/GMP + Minion Damage. Level Animate Guardian in your secondary weapon set. Get Ball Lightning + LMP for Elemental Equilibrium (EE). Remember to hit mob groups with EE and use Flesh Offering.
31: Genrosity for better Hatred or Anger, but not if you use Haste. Remember to resummon your spectres to always have them the maximum level (limited by zone and gem levels).
Mid 30s: Do Normal Labyrinth – Get Invoker and notice a nice boost in minion survivability. Also, if you are lucky and get your hands on a Wraithlord Bone Circlet plus Bones Of Ullr, leveling with specters will just be a breeze from now. Put SRS in Wraithlord for the +2 levels, and try to get a 4L for your spectres.
34: Get a golem.
38: Replace faster casting with Spell Echo in your helmet, unless you are lucky and have a Reverberation Rod. You will now have close to 20 SRS most on the time.
Mid 50s: Consider a full transition into spectres. If so, remove your aura and spec out of Potency of Will unless you use Vaal Haste. Throw away your SRS/Skellies and get Solar Guards or TVs, or your personal favorite spectre. Remember to resummon your spectres to always have them the maximum level (limited by zone and gem levels). Get all the relevant support gems and start leveling them.
Maps: You can use Solar Guards until the point where you want to start doing bosses and other hard content. Then you make the swap into TVs and possibly a WM. I usually just go for the TV/WM setup.
How to get spectres: Go to The Coast (45) and use Desecrate to summon a TV. Then go to the highest zone you have access to and spam Desecrate until you get higher level versions of your spectres. Use the “A”-key for corpse targeting. The highest spectres you can get are lvl 84 and can be desecrated in all lvl 84 zones. That means Shaper’s realm and some Lab Trials and Master mission dungeons in T16 maps. Remember, the level of you spectres is limited by the level indicated on your Raise Spectre and Desecrate gems.
Spectre Monster level: The higher the level of your spectres, the better their offensive and defensive stats. The level of a Spectre is based on the lowest of either the level on the monster they were raised from, or the maximum level allowed by the skill gem applied. This is now indicated on the skill gem. If you use desecrate, the maximum level corpse allowed by the skill is again indicated on the skill gem.
TVs or SGs?: For boss killing (Guardians and above) it’s best to use TVs. This will give immense single target damage and OK clear speed. For regular mapping I’d recommend Solar Guards.
Did you know?: In addition to Minion Damage, our TV spectre damage is scaled by any support gem with Burning Damage, Elemental Damage, or Damage over Time. Spell Damage however, does not work, not even for the Vanguards’ Scorching Ray totems. It also appears that Spectres have a hidden duration tag. This means that any support with a duration tag will apply (Swift Affliction, Efficacy, etc.).
The base totem duration is 5 seconds. There is an approximate delay of 1.5 seconds from a totem expires until the re-summoned a single starts dealing damage.
Skill Tree: https://tinyurl.com/y87jsk6b
TV setup pastebin (for bossing) – https://pastebin.com/iV5wMmVV
Solar Guard setup pastebin (for mapping up to T15) – https://pastebin.com/1DM5t90q
[Poe 3.3 Templar Build] Beginner and League-Starter friendly Templar Hierophant Or Inquisitor Build
Any map mod. Any boss. If you want to fill out your atlas and see all the content inside the game with one character then this is a very good build play, Totems by nature are safe because of distance and reflect going to totems instead in the Templar. On top of that Glacial Cascade is a huge area of effect spell that freezes, Players seem to love or hate them. That being said, this version of totems can be a lot more ¡°active¡± than other totem builds. I obviously love totems and maybe you will too soon after playing this build!
+ Do it all
+ Mind over Matter
+ Beginner and League-Starter friendly
+ Huge Single Target Damage
– Totems are not for everyone
– Have not personally tested Hardcore
– Can’t use a Spell Totem MTX
No uniques are required as this build is fine for a league start – but if this isn’t your first character on the league then these will make the process easier: LifeSprig, Goldrim, Tabula, Wanderlust, Belt on the Deceiver, Axiom Perpetuum, Hrimsorrow (for Hiero), Elreon -Mana Cost jewelry (resists/str/dex a plus!), and buying skill/support gems with quality ready to be socketed in!
NOTE: Templars do not get access to Hatred until act 3 Sosa. Also, all gems are available from Neesa following completing Act 6.
Alternatives: If you have a favorite way of leveling (Abernathy Hooves, Poets Pen, Sunder, etc.) then do that!
1. Low-Level Tree
Early levels we grab both the Templar and Witch starting nodes and their respective Area nodes. Mind more than Matter isn’t so much for the defense but for the flat mana and mana regen.
MainSkill: Frostbolt/Freezing Pulse – Arcane Surge
MainSkill2: Flame Totem – Added Lightning
MainSkill (Drop Frostbolt/Freezing Pulse): Firestorm – Added Lightning – Concentrated Effect
Mobility: Flame Dash/Lightning Warp – Faster Casting
Leave Arcane Surge low level! Gems to level if you have free space: Spell Totem Support and Added Fire Support
2. Switch to GC Totems
Time to grab Ancestral Bond and when in doubt, life it out. Use Elemental Weakness! It’s a huge damage boost while leveling before Ascending.
MainSkill (Drop Frostbolt/Freezing Pulse and Flame Totem): Spell Totem – Glacial Cascade – Physical to Lightning – Controlled Destruction
SupportSkill: Elemental Weakness – Arcane Surge – Increased Area of Effect
Gems to level if you have free space: Increased Crit Strikes, Concentrated Effect, Orb of Storms (Inquis), Cold Pen (Hiero)
3. Normal and Cruel Lab
Start picking up Crit and Multi to go with the ascendancy points. Inquisitors can Drop Ele Weakness for Orb of Storms and Power Charge on Crit. Now that we care about crit, replace Controlled Destruction with Increased Crit Strikes within the main setup.
MainSkill: Spell Totem – Glacial Cascade – Physical to Lightning – Increased Crit Strikes – Added Fire – Increased Area of Effect/Concentrated Effect
SupportSkill (Hiero): Elemental Weakness – Arcane Surge – Increased Area of Effect
SupportSkill (Inquis): Orb of Storms – Power Charge on Crit – Arcane Surge
Utility: Cast When Damage Taken – Immortal Call – Increased Duration
Golem: Lightning Golem
Immediately after you complete Act 6 Neesa will have all the skill gems you may have missed.
4. Inquisitor Final Skill Tree
Towards the end game we want Dex so we can level Hatred and Lightning Golem so head more than to Shadow. Grab jewel nodes then fill out close mana nodes.
If you plan on taking this build to 100 there are a couple options like the power charge nodes, close by life nodes, or the multi nodes between Witch and Shadow.
4.1. Hierophant Final Skill Tree
NOTE: Hierophants should strive to make Glacial Cascade a full cold spell (it only converts 60% by itself). This means moving away from Physical to Lightning Support and Added Fire. This opens the path for Cold Penetration Support which will be a huge boon to your damage. Similarly finding Shaper mods that give “Gain % Physical as Extra Cold Damage” are prioritized over the other elements.
4.2. Hardcore Variant
Alternatives: These trees are guideline, go off the beaten path and make the build your own! The nodes you’re probably looking at as the “weakest” are the flask nodes but try playing with them first! Our flasks do a ton of work with this build!
This Build strategy for the 3.3 league start:
– do all T1-7 maps (it’s ok to buy a couple off of them)
– buy uber trials in /trade 820 and /global 820 while doing the maps
– farm 70+ U-labs
– buy Disfavour as soon as possible
If your attack speed is “too high” you will only get the aftershock every second attack. Adjust your attack speed and skill duration to have a shorter skill duration than attack time. To achieve this, I’m using:
– 30% less EQ duration enchant
– 20% quality Less Duration gem
– Warped Timepiece amulet
This build thread is merely a rough guide to lead you into the builds basics.
This build is designed for general map clearing & to be an excellent league-starter build. However, if you are looking to kill end-game bosses this build CAN do them, but will require investment and even at that point there are a lot of other builds that would work better than this. You can always switch around as the guide will go into from a 1H/Shield approach to a +2/+3 Chaos Gem LvL staff which makes it able to farm bosses easier, but as mentioned; Other builds will be stronger for that purpose.
1. If you are looking for a build with insanely higher exp/h gain.
2. A build that allows you to level as itself without any external abilities required.
3. If the build you seek can start with an extremely low budget with possible upgrades for higher currency.
4. If you like to play a build that works wonders in the low budget to accumulate enough currency quick for the higher budget version.
5. If you prefer a build guide that has a video linked to it.
– Soul of Lunaris
Basically just helps with avoiding some projectile damage
– Soul of Ryslatha
Basically, just an additional layer of defense when you’re on low life.
1. Use Fire Trap / Freezing Pulse till you can equip yourself with Essence Drain & Contagion then use those to level with all the way.
2. Items such as Goldrim, Lifespring, Wunderlust helps a lot to speed up the leveling process.
3. If you get a Tabula Rasa early on, I’d recommend using Elreon jewelry early on to ease up on the mana cost.
4. If you sell a blue rarity WAND to a vendor together with any from the chaos gems you get a +1 lvl of socketed chaos gems to wand back!
Skill Tree: http://poeurl.com/bOJi https://pastebin.com/fQRkN37P
Example Link: http://www.pathofexile.com/forum/view-thread/1625254
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3.3 was Once more a pleasant update for this make. No nerfs as well as a handful of nice buffs!
– EQ now capabilities a considerably decrease delay for the aftershock result!
– EQ now like a Vaal Version that adds injury and enjoyable 🙂
Further links are Maim and Fortify. Fortify will apply a buff for you, Maim will raise the injury with each other with incorporating two superb debuffs for 30-of the group. They will move slower and so they are going to endure improved physical damage.
In case you are within the group you hit with each other with your Earthquake. Practically all groups die with only one particular hit, due to the many kinds of buffs you come about to be making use of. If they don’t die from the preliminary hit, they might die in the bleed, by means of the Aftershock or by way of the Aftershock bleed. About 99-of the groups die following the Aftershock (~0, six seconds).
As a result of the substantial block likelihood proccing your trigger procedures Particularly ordinarily and together with the appropriate glove enchants, You might practically in no way have to hit twice. Only exceptions are some rares and some groups applying the huge mod (much more life).
– Extremely risk-free (6k++ lifestyle, 77-hit AND spell block, big leech) — can go AFK in maps
– Pretty really great group harm and clear speed
– Atziri / Uber lab viable (did the two at lv 80 on a 5L on 3.0 beta, missing five skill points on account of missing acts)
– Can do all maps with each other with Guardians
– Can do just about all map mods (except no leech, Hexfont and Blood magic)
– HC viable (nevertheless I beneath no circumstances played substantially HC, so other men and women could judge if this can be correct)
– Blood everywhere, wanting actually amazing with diverse gore themed MTX
– Makes use of bleed as a primary injury provide — 1 issue distinctive 🙂
– Can attain much more than 250k single target DPS with investment and a lot greater group harm
– The establish desires two higher priced goods to possess its total probable:
one particular) +1 Curse Anvil (two to 3 Exalted)
two) Helm with uber lab enchant for lowest EQ duration (about 50C)
– “only” 250k+ harm so no million DPS content destroyer 🙂
– Will struggle to complete Shaper resulting from “low” single target harm
It is probable to choose out no matter what the fourth level you like. Violent Retaliation is often a great selection. It might look weak, nonetheless, it buffs your clear speed a very good deal because of larger movement velocity. AND: With it, you’ll have the 78-block opportunity. You will get 88-increased hit AND bleed harm which features a 100-uptime on bosses. This buff is almost a lot more powerful than the 10-more buff of 3 frenzy costs. As well as take into account: You’ll have difficulties to maintain the fees upon a lot of bosses.
Any time you have got troubles to max out your bleed chance, it is attainable to also get the 25-bleed opportunity from Ascendancy. It is going to consist of some harm, also as well as the 6-damage reduction from monsters. For those who favor Warlords Mark or use enduring cry, you would prefer to go for that additional 10-Phys reduction and also the 10-frenzy bonus injury.
Soul of Lunaris
Soul of Gruthkul
This build is fairly easy to level.
Get began with Cleave as your melee AoE talent. Invest in EQ, drastically much less duration and swift affliction as quickly as you can and level them. Use both EQ or bleed, based on the axe you learn. In case you get an axe that synchs extremely effectively as well as your EQ delay, use EQ. Otherwise, use Cleave with Multistrike and speedier attacks in lieu of much less duration and swift Affliction.
Get RT as immediately as you possibly can, it’s going to at some point give an excellent deal of clear speed. Endeavor to acquire the bleed passives later inside the game mostly for the reason that with all the beginning they might be genuinely weak. Get lifestyle and injury any time you really really feel you need it.
Just following you might have RT, you’ll discover 3 substantial clusters that all give survivability, two also give injury. It actually is up to you, what you would prefer to get the following. I typically do lots of traveling to start with so that I just can collect every single among the great passives during late game. Practically nothing is much more irritating than obtaining to level from 82 to 86 just to have 40 strength from passives.
The Defense aspect of this product is particularly solid. You the truth is can stand in mob groups appropriate following 8/8 lab points plus they are able to??t kill you (ofc apart from crazy mods).
30-Block chance from Lioneyes Remorse
8-after you acquire harm
3-from Tempest Shield
= 77-block chance for hits AND spells!
198-Life from the tree (without having jewels) — 6k++ lifestyle
1,4-life regeneration (5,4– 4-from Blood Rage)
3,2-life leech from Warlords Mark and Blood Rage
92-Armor from tree
422-Armor from Shield (up to 7.000 armor from Shield alone!)
20-reduced harm from hits from Fortify
22-reduced Phys damage from Endurance Charges
13-less fire and bodily harm from Arctic Armour
Monsters slowed by Maim (is going to become up each of the time on bosses and most groups)
38/30/30-res from Tree (generating it easier to equip your char)
76/75/75-res with full equip
[POE 3.3 Ice Crash Buid] IceCrash Facebreaker Tank together with the IcyTank
This establishes can do any boss in any map, right here is how to deal with most important bosses :
– Typical atziri : Facetank, will not even move from the AOEs. Do away with your Reckoning, or you could OS by yourself more than the Reflect Atziri when she splits
– Usual atziri trio : Use Rumi, Facetank and remove bleed stacks if any.
– Uber atziri : Split phase is typically a bit challenging, the repeated spears can destroy us on a terrible combo (3 hits Non blocked as an example). Clear away your Reckoning, or you could OS on your own around the Reflect Atziri when she splits
– Uber atziri trio: Destroy the titty lady, to begin with, be cautious with her projectile rain. When she is dead, Facetank the other two.
-Shaper:: Commonly stick on sides of the arena, in no way ever more than the center. Shield charge into the volatile vortex to stack them, and pretty much anything ought to be okay.
– Guardians : Practically absolutely nothing particular, facetank them, just remain away from Hydra’s loaded bow shoot and Phoenix 1 shot AOE
– Uber Izaro : Facetank him, even his slams
– Use bloodrage only as soon as, around the first pack
– Use enduring cry only the moment, around the initially pack, to have some expenses
– Shield charge into the pack
– You are going to get cost-free Endurance fees in the event you block because of the shaper mod Acquire an endurance, frenzy or energy charge once you block
– Ice crash
– Refresh bloodrage manually when down if no mobs to kill nearby (or not, but you shed some DPS)
– Refresh enduring fees manually if the boss is just not hitting you sufficient to sustain it
– Refresh fortify with Shield charge
– Ice crash
Stats in hideout:
– 6300 Daily life
– 9k+ armor
– 50-block / 50-spell block (75/75 in fight & with rumi)
– 270k dps with blood rage (400k+ in battle with frenzy charges & improved damages after blocks, as a lot as 500k+ when blocking many ennemies).
– Can be viable truly fast with cheap products
– 75-block & Spell block with Rumi’s concotion while in the fight (50/50 in hideout)
– High regen (Mainly 830+ HP / sec, as significantly as 1100+ with glove lab enchant)
– Higher physical mitigation (4-from node “Soul of Steel” + Arctic armor + 5/6 Enduring costs + 10-reduced from “Outmatch and outlast” in Ascendancy + Pantheon nodes while stationary)
– Can facetank pretty much all of the things
– Can do practically just about every map mod (Except elemental reflects)
– Can AFK in maps with no troubles (still, by no means AFK in front of a boss :D)
– Can do Hall of Grandmaster (well, theres 1 guy I still can’t destroy, but 100-of the time I get 3 chests, and 25-of the time this guy doesnt show up so I can clear it)
– Can apply a 20-shock on a block for 4 seconds, works on bosses !
– Clear velocity is just not definitely fantastic compared to fast builds, but it’s okay
– Can’t do elemental reflects
– Abyssus (negative effect countered nicely with every one of the physical mitigation + block)
For mapping, get Soul of Solaris & Soul of Tukohama
For Uber Atziri, get Soul of Solaris & Soul of Gruthkul
For Shaper, get Soul of Arakaali & Soul of Ryslatha
[POE 3.3 Lacerate Build] Elder Bleed Gladiator ft. Blasphemer’s Grasp
Now has an added harm effectiveness and base harm of 60-at gem degree one particular (down from 95%), as substantially as 73.7-at gem level twenty (down from 117.8%).
Now gains up to +9 to the area of effect radius at gem degree twenty (up from +5).
Now has 25-chance to cause bleeding on hit.
Now deals 25-more damage with hits and ailments against bleeding enemies.
No longer has 25-less attack speed.
-Deadly Ailments Support
Now causes supported expertise to deal 45-more harm with ailments at gem level 1 (up from 40%), up to 64-at gem degree 20 (up from 59%).
Now causes supported competencies to deal 10-less harm with hits (down from 20%).
+ Relatively fast clearing speed (not the fastest out there)
+ Obtaining possibility to experience a rare ability in POE meta: Lacerate
+ Insane survivability
+ Reflect harm proof establish
+ Ability to run all map modes
+ Ability to run T14-15 corrupted maps
– Relatively long end game boss fights
– Being in will need of going back from the map to acquire loot for we inflict bleed and move forward while mobs’ lives are drained & they finally die
Kill’em’all and get 2 additional passive abilities
In the following order:
– Blood while in the Eyes
– Gratuitous Violence
– Versatile Combatant
– enhanced harm with bleeding
– enhanced bleed duration
– elevated area harm
– elevated bodily injury with axes
– improved melee bodily damage while holding a shield
– greater maximum life-style
Levelling with Lacerate is insanely smooth. Your initial aim is to attain “Crimson Dance” in the skill tree. I personally went each in the way by means of “Mind More than Matter” afterwards followed by “Maximum Life” slots finally followed by injury slots inside the talent tree.
You do not demand any Elder items in early stages around the game. You need to focus in your each day life & have adequate mana to sustain continuous attack with Lacerate which requires considerably a great deal much less mana than other principal procedures which can work with this make (i.e. Sunder, Reave etc…).
[POE 3.3 Reave Build]KissMeQuick’s Gladiator Reave Guide For Beginner
This Reave develop has no required chase uniques. You might kill Shaper easily on a two EX budget but you could also massively improve your gear to insane levels of DPS to farm overmodded Guardians or get on Uber Elder.
That is not a crazy or weird or silly create, it’s simply a Quite sturdy, fast and engaging all about melee create.
Get your time, read the manual normally and thoroughly, especially for those who are new. In case you master this develop, you are going to become an immortal beast who can kill Uber Elder even on day four.
This develop has four versions / parts:
– Leveling acts and beginner tips( bottom)
– Uber defensive shield edition for HC players( above leveling)
– Optional early starter MEGA MF SC model for large profits / atlas filling( above Uber HC)
– The rest is the original construct.
Pros and Cons:
– Mapping is top tier in speed and smoothness while being able to finish all content material such as Uber Elder!
– Super robust league starter! I am normally 1st 5 who destroy Shaper each league with out nolifing!
– Incredibly flexible and can be modified on the other hand you want
– No gem swaps needed for bosses, even Shaper!
– Destroy bosses fast at higher range – You are going to be able to destroy Forge around the Phoenix boss at 75% of your range with Vaal Reave while he channels his explosion.
– No dangerous mobs that can destroy you – I’ve under no circumstances died to an Abyss spinner!
– Able to switch off to full quantity gear( 81% IIQ & 244 IIR) and farm as much as T16!
– two weeks of nolifing still hasn’t burned me out while other builds may perhaps take one day to become boring even among my favorite classes
– 1+ million Shaper DPS even with crazy cheap gear – as considerably as 50 MILLION with GG gear!
– 79%+ Spell Block & Block, 60%+ Evade, 80%+ Phys reduction, 50%+ Base resistances, Immortal Call, Endurance charges, 6K+ HP, Fortify, Arctic Armour in addition to a lot additional!
– Pretty Hardcore and Solo Self Found viable
– Giant half screen range – The biggest melee AOE from the game!
It look that new expansion touches mostly elemental and trap builds. Some new uniques might shuffle things around, but on initially sight, all stays the same. 1 particular interesting issue is the change of ground slam, which can become viable with its significant boost for short range dmg, especially counting within the capacity for the occasional vaal ground slam. Will need to possess a little bit of testing, nonetheless, it seems now as viable selection for that establish.
+ cheap to begin
+ wonderful survivalability (MoM, block+spellblock, fortify, great mobility)
+ quite superior clearspeed
+ can do all information solo-Shaper deathless, Guardians simple, UberLab straightforward, UberAtziri killed
+ bleed is actually the most important source of DPS
+ can do ANY COMBINATION of map mods by itself
– not god-tier single target dmg
– does not get substantially from group auras
– I genuinely test actually hard to receive another minus
Primary ability setup
Sunder-Brutality-Chance to bleed-Melee bodily damage-Deadly Ailments-Unbound Ailments
while not completely in order of dps, I would suggest including them in the hyperlink in this order.
Shield charge/leap slam-faster attacks-Fortify-Culling strike
Correct here is choice between Shield charge and leap slam. My personal choice is the Shield charge, as it feels extra responsive and gives me better control more than my movement inside the course of boss fights. For moving about the map, leap slam could be better and I hold it in switch weapons.
This ability also gives us wonderful utility-both reliable fortify and culling strike on bosses when needed.
Reckoning-Curse on hit-Vulnerability-Life gained on the hit
We have two curses which are interesting for us-Vulnerability and Despair. From these two, 1st one particular offers extra benefits. With later on gear we can get second curse and switch it in lieu of Life style gained on hit gem. A further change in this setup will probably be receiving The Surrender shield, which will allow us to drop reckoning and socket the gems into this shield.
Ancestral protector-Brutality-Melee physical damage-bloodlus
This totem gives us nice dps boost. It truly is not necessary and is usually switched out now when maim is in our ascendancy
Tempest shield-Increased duration-Blind
In addition to giving us extra block probability, it gives us utility in form of blind, which can slightly enhance our survivalability. Note that it truly is not really needed to level up Tempest shield. On the other hand should really you might have stats high ample, it does not harm to level it.
The Rest (optional):
Clarity-very important talent to fill our mana early on. It reserves minimum mana (considerably significantly less than ten % in my develop at lvl twenty) and gives us superb regeneration of our secondary way of life pool (mana). Later on, in the game, I found it unnecessary, as my mana regen was higher adequate already.
enduring cry-increased area of effect-bit of HP regen, endurace charge generator. Not necessary and you can locate other alternative together with golems and yet another warcries
Just get care that this could be not linkes, as it would improve reservation cost of clarity for no reason
Pick Gladiator and get Blood within the Eyes, Gratuitous Violence, Painforged, Versatile Combatant.
+Very tanky – tough to die even in the event you make an effort to
+Bleed explosions are entertaining
+Fairly decent clear pace
+Can do all map mods even though things like block reduction and anti-bleed are irritating
+Can easily maim and blind bosses giving even much more defence
+Immune to bleed and stun
+Decent at pvp if anyone cares about that (will test HoG quickly and see if i can do it)
+Armour and weapon look good so you will not will need so a great deal of mtx to appear cool
+Can impress noobs by spamming the crab aura in their hideouts 🙂
-Expensive gear; requirements some ex to obtain going
-DoT is often dangerous should you ignore your health bar but is otherwise irrelevant
-Very slow vs bosses
-Fairly low max life compared to typical builds (not that it matters)
Choose Gladiator and get Blood inside the Eyes, Gratuitous Violence, Painforged, Versatile Combatant.
Poe Frost Blades is often a cold melee attack talent that strikes with elevated range, then has the secondary impact of releasing projectiles in the struck enemies. The missiles have the same harm multiplier as the initial melee hit, using the exact same cold harm conversion. Nevertheless, the initial melee attack scales with melee harm modifiers (for instance Melee Physical Harm), whereas the projectiles scale with projectile damage modifiers. Each component scale equally with (unspecified) attack, physical, and cold harm modifiers. In this Post, U4gm Will share Path of Exile Abyss League Duelist Builds With Frost Blades for you
[Slayer] One particular Poe Exalted Orb price range frost blades, Blade flurry build, all content viable
Which is a blades/blade flurry build, I’ve been playing this build since the launch of Oni-Goroshi, and it’s insanely loud. I’ve been farming Atziri and uber Atziri with it, and it is pretty easy with two Exalted Orb budget. The shaper is fairly comfy as well.
You are going to be working with frost blades many of the time. The playstyle is very simple, just hold using whirlwind blades forward and install-killing packs with 1-2 casts of frost blades, any time you see a rare mob or boss with higher hp, just use blade flurry and melt it.
The enfeeble curse makes you virtually unkillable, so you’ll be fairly safe, plus you’ll have tons life leech from the slayer and blood rage. Also, after you really feel comfortable you are able to drop enfeeble and place assassin’s mark on blasphemy instead, after which use hatred for better DPS, but you’ll need to have the far better gear to complete that.
+ Affordable(1-2 exalted to have begun)
+ speedy map clear with frost blades
+ Insanely high DPS on bosses with blade flurry(800k+ with budget gear)
+ Incredibly upper leech with slayer, can face tank most map bosses
Build guide for Frosty Duelist and Scion – a flexible build for Champion, Gladiator, and Scion to use frost blades with dual wielded swords.
Quick to level and play with excellent evident speed.
Medium Price build that can be expanded as far as want (or have the chaos to accomplish :).
178% life (more easily possible), leech and regen or Vaal pact
The wrong side is that it is really gear dependent and uses plenty of rares including for the weapons so you’ll want the path of building for working out late game gear. It is also hard to balance resists.
What it can and can not do.
Uber lab is really a breeze and can quickly do a full party carry. Atziri is comfy but needs care because of reflect in the split stage.
As a duelist in Harbinger, I completed Uber Atziri (not deathless though), guardians and Shaper. I finished 40 challenges in each Harbinger and Legacy applying the duelist version.
In Abyss, Asardial has all guardians, shaper and red elder done working with the Scion and two Ahn’s might (His gear is on page 18).
[Gladiator] Frost Blades Gladiator – T11 RED Elder Viable So Far
The build was a good enough starting build for me to farm Red Elder with no deaths. Single target feels fine if you follow my hyperlinks. If you sub in the old call, you lose a lot of individual target viability but gain extensive mapping clear. You are free to swap gems for different scenarios.
U4gm Build Tester just use blood rage because it is free to attack speed and there are zero downsides to it because we’re Slayers. I ditched Ahn’s Might right when I had enough exalted to buy decent swords. Although, your 330 DPS sword may not be enough because I’m assuming it doesn’t have any base crit on it. I remember scouring the market finding low-cost swords under ten exalts that could replace my Ahn’s but it was pretty impossible. If you don’t have PoB, I recommend getting it because it’s pretty easy to plug in swords from Poe.trade and see if it’ll increase harm from dual wielding 2 Ahn’s Might. I think it has an error right now if you replace 1 Ahn’s Might or remove the frenzy jewel, It’ll still give you both on the bonus for 50% crit multi and 500 accuracies so retain that in mind. After you entirely replace your swords, you should also note that you’re now freeing up a jewel slot so that could give you a considerable DPS boost as well.
+ Relatively low cost when I made this build
+ Insane clear speed
+ Nukes bosses faster than most builds
+ Doesn’t use rare jewels in talent tree
+ 20% Culling
+ High harm ceiling
+ Doesn’t use Blade Flurry
+ MTX effects looks cooler on swords
– Insanely squishy without Phys to cold conversion and blind from pandemonium
– Damage is flask reliant
– Not HC Viable
– Blade Flurry will still do more DPS with all the similar spending budget
Commonly, they are not worth the difficulty for reasons which might be sufficient in the long run. When they are used for players who could know absolutely nothing about the game. For the most component, they are mastering tools for newcomers to ease them into the game. For additional Path of exile 3.3 Builds, it is possible to take a look at u4gm.com. Just a reminder: you can get 5% coupon code at no cost in the reps if you Acquire Poe Currency order from this article.
I’m relatively new to PoE. A common theme I see going through build guides is something like: “this build is cheap and effective for a new player and does not require much in the way of items”. Other build guides make no mention of this, others say they are highly item reliant.
Being new, I don’t see the difference in these builds. My question is this: what separates a noob friendly build from a high end meta build? What sorts of specific things make high end builds prohibitive to new players? The more detail people can provide on these things, such as when to know you’re ready to transition to more advanced builds, or what sorts of things to do to work toward a specific build would be great to hear.
My uninformed impression on this subject is this: noob builds are playable simply with the gems required for their featured skills: to a point. I should use a cheap noob build to farm items in order to collect things toward a build I’m interested in. I should only expect a cheapo build to take me so far in end game, at which point, if my goal is to progress further in end game, I should look to farm to buy into a more item-restricted build.
Some builds only work because of a specific unique item and the interaction it has with either the class or other unique items. These are called “Build enabling uniques.” These basically state the if you do not have this, the build simply will not work. Build enabling uniques can be expensive initially with a new league. Not because the item is rare, but in high demand for the surge of new builds. As the league progresses, the price will decline. Some build enabling uniques are expensive because they are exceedingly rare throughout the league.
Using a website such as Poe ninja will allow you to see the fluctuation in price throughout the league for all uniques. You can see if there are patterns in price initially and throughout the league. Other builds could be cheap initially, but scale well with better items. Many builds will work and work fine with even modest rare items but will continue to improve and get stronger with better items. Do you want to poe items for trade? If you do, you can visit U4GM to have more guides and methods about this.