Is It Feasible To Add Another Ascendency For PoE Summoners

In Path of Exile, I really hope GGG can give us another ascendency for summoners. I play a necromancer almost every league and it starts to get boring that theirs basicaly no build option. Necro is just sooooo good and theirs almost no variation.

Basicaly every summoner build uses the same tree and ascendency points beside some more hipster stuff like blink/mirror arrow summoner (and even that has only mild variation on the tree like getting all the duration nodes).

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Would be really cool to have options like, dunno, elementalists gives flat ele/increased ele to allies or something like that. I also read some other collectors of poe currency point of view:

One player think it would be cool if scion was actually usable as a reliable and competitive summoner. Right now it just seems dumb to use anyone else with necromancer current state. If scion’s changes include the newer parts of champion/guardian, it could be really good to run one of those with necro.

Another player said that he played Guardian with 5 spectres and nice ES and regen. He felt his defense was fine and damage wasn’t bad compared to necro with 3 spectres (which is a fair comparison, because for 4 or 5 you sacrifice more defences than ES guardian). Biggest problem was walking around with no good movement skill and 15% MS boots.

Champion is a pretty great summoner now, particularly for SRS since that skill only has something like 60% chance to hit at higher levels. It’s really not as far away from minion stuff as you think, I’ve even seen a few spectre builds that path down from the Scion life to the duellist for the sake of getting more life and such.

You’d probably path out the attack speed and life for the shield charge speed, go up through the scion life, then start your minion journey from the scion minion wheel. Could definitely pull off some great builds with this.

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POE: The Title Is Currently One Of The Best Free-to-play Games

 

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Gameplay itself is very smooth and fun which players can enjoy to the full and quite familiar with. Some skills are rather hard to aim, making them possibly less viable on console than on PC. But on the other hand, melee feels a lot better. It is fully expected that a slightly different meta should be rise on Xbox One. Performance is great. Locking game into constant downscale mode is good. Overall, the downscale kicks in rather rarely and I prefer it a lot over framerate drops.

Path of Exile seems to take the crown here too. Sure, we’ve got the lord of terror himself in D3, but when looking at enemies in general, they often start to get mixed up, particularly when running rifts. Where Path of Exile has enemies and creatures who’s origins are based on their regions, you can often find monsters out of place in D3. You can progress through the game as you normally would in a paid game, that’s what makes it a fresh experience on the F2P scene.

Path of Exile, the award-winning title is currently one of the best free-to-play games you can play on your Xbox One, assuming you’re into the action RPG genre. The patch 3.0.1b brings a lot of new features and gameplay improvements including greater degree of control to movement, new item filters, various updates to world areas and more. More gamers couldn’t help buying exalted orbs from U4GM.

Path Of Exile Has No Gold But Basic Currency Items

Path of Exile caters to creative players with big dreams. Unfortunately, you will need lots of PoE Items or PoE Currency to get the items you need build the settlement of your dreams.

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Why You Should Buy PoE Items

Basically, Path of Exile has no gold but basic currencies. Path of Exile Items is used by non-paying players and it’s the standard currency in the market, while orbs costs real money. PoE Currency can be used to upgrade your account or to buy premium items.

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How to Avoid Being Scammed In PoE

In Path of Exile, most of the players said that scamming really common, they think that GGG should add some daily tips on log in how to avoid being scammed and known methods being used it would lower the chances of the scammers success and therefore not be as profitable.

In fact, so much time would have to be invested in investigating each scam it’s not worth their time especially as a large amount of people being scammed are done so because of their own stupidity. If you trust someone and they scam you then in my opinion it’s your own fault, the same can be said for if they cancel trade and put only one or two exalted instead of 10. Therefore, it is particularly important to know how to avoid being scammed.

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1) Be careful to expensive trade with players who cleared few challenges. Actually look at the poe items before you accept, don’t just mouse over it.

2) Just be careful, look twice at the items when mouse over, and be aware that paying ridiculous amounts of chaos/exalts for challenge completion is dangerous, because you have no guarantee.

3) Price manipulation IS scamming. Whether it be pumps and dumps on exalts, fake listings for currency or for high value items, etc. Yes, you can use third-party mods/websites/what have you to attempt to block them/ignore them or whatever. And you can message 20 people until you find one that isn’t price fixing, or keep in mind who’s price fixing and not message them.

4) Be careful of unprotected transactions (anything involving paying “for air” – challenges, master service, map/master rotations, etc). This one is based on situations when one party must give pay for some intangible service (that cannot be put into trade screen) that the other party promises to provide, and vice versa. This type of scamming is very hard to protect against, because it works both ways – one’s party anti-scam measures can be easily perceived by the other party as the set up for scam.

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What Would You Like To Remove From PoE

Path of Exile, also known as POE, is an online action role-playing game developed by Grinding Gear Games in 2013. That said the game currency which is most popularly referred to as path of exile currency is a prized possession.

Path of Exile has accumulated a very large number of features over the years, and while that’s generally fine for veterans, it’s can be pretty overwhelming for new players. And even veterans might find some mechanics more trouble than they are worth. Is there anything you would consider removing from the game at this point?

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Some players don’t like the sextants although at further consideration they don’t think sextants are bad but the problem they create is enhanced by naturally shit map quant/density. Threshold jewels, they are bascially a bad solution to a bigger problem with a skill, by nature a threshold jewel could be interesting but in PoE its nothing more than a if you use this skill you must use this to make it useful.

Some players don’t like the Xp and loot penalties. You need high lvl maps to drop in high level maps, so you need to run high level maps. But the reduced loot penalty makes it really feel like being punished for playing. Example: playing in act zones to farm certain cards nets you less and less from out leveling the zone. Even though you are already punishing yourself for not mapping.

They think that the second thing is removing the “weightedness” of uniques. Been Playing since act2 was the last boss. And they cannot be alone in noticing like two mightflays dropping within 3 minutes of eachother. Same with exalts, a second always seems to drop in the same session. This weird “double dropping” thing happens all the damn time and its weird. Out of 100s of uniques, a second seems to drop.

For me, one thing that I might remove would be Quality, for everything except gems. For the most part quality is just busywork, just another fiddly thing you have to keep up with that isn’t very interesting or exciting, and without even much impact on the economy. The base stats of poe items could be tweaked to compensate. I’d probably keep quality for gems though since its a bit more impactful and GCPs are rare enough to be economically relevant.

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A world of fantasy comes to us from the hand of Grinding Gear Games, with this new RPG called Path of Exile. In this adventure we will have seven heroes with very different abilities, who will have an interesting progression system based on the use of gems. A whole amalgam of improvements, 1350, that we can combine to make them the best warriors.

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Do You Like Leveling A New PoE Character

In Path of Exile, GGG always bring us surprise and challenge, and we also bring players cheap poe currency. Most of the players think that when leveling a new character, the progression of act 1 to 10 will be a interesting thing.

When leveling a new character, some players think that the difficulty scaling is a lot more “linear” and it really helps they to see how their character is getting stronger, and the enemy as well. 10 acts with vary backgrounds also made it feel less tedious, they really loved the transition from act 7 to 8 where they go through that transition area (Sarn Ramparts) to Sarn Encampment.

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It really felt less tiring for players and they wonder if it’s mostly a psychological thing due to the constant changing scenery compared to repeating act 1-4. Overall they are really glad that they introduced this 10 act format, Kitava cursing you each time you went through him was a really nice tough to explain your resistance getting fucked.

And there are some tips when you leveling a new character in A3:

Crematorium is always spawns in the “top” of the map, so if ou try to head up-left as much as possible (sometimes with a curl down to the right first) you’ll find it p quick. Crematorium can have Piety in bottom left.

Sewer: first bust is right on path, up-right to find blockage, then down-right for second bust, third bust on the way to exit in top/top-right.

Lunaris: just head in one direction on the edge of the map, stairs spawn in the same direction repeatedly. Sewer can have bust in top left.

Tower: Other poster has it right. Area can be a bit annoying, but just don’t enter the perimeter rooms unless you see stairs and enemies indicate a lack of stairs.

Bear in mind that the stairs will always be in one of the four corners. Never enter the thinly shaped rooms on the sides connecting the corners bc they can have dead ends. If you see mobs in a corner, that corner won’t have stairs. The boss room is always straight up and right on the last floor.

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Interesting Development Stories Of The Map System

Do You Know The Stories Of PoE Map System? If you joined Path of Exile in the last half decade, you’re likely familiar with its end-game Map System. Today, we will talk about the history of Path of Exile’s map system.

Before you know Path of Exile’s map system, you should understand that path of exile currency is indispensable in game, currency items are used to pay for items in player trading.

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There are two key philosophies that guided developer’s end-game design: Random levels are critical, anywhere can be a functional end-game.

This sounds crazy, but it’s surprisingly true for Action RPGs. Developer had a build of Path of Exile during the internal Alpha that went up to Brutus, and the Alpha community looking for coveted level 12 rares (as Brutus was level 10 then) and trying to be the first to reach level 20.

Path of Exile initially had four difficulty levels while it only had two acts during Beta. To try to avoid the repetition of playing just one highest area over and over, developers made their final difficulty level completely flat in terms of area level, so you could play anywhere you wanted in the game. It was also very challenging in terms of monster difficulty.

Unfortunately, with a completely flat final difficulty, they encountered two problems:

In order to be an end-game that you slowly improve your ability to play, it was very challenging and felt like a wall of difficulty to many players. They were concerned that they weren’t able to kill monsters in it and they died repeatedly.

Those players that could kill monsters quickly worked out the best farming areas that had a combination of weak monster AI and linear layouts. The Ledge was a great example of this.

To address these two issues, developers added a light tapering to Merciless difficulty so that players were encouraged to play in harder areas.

While this improved the boredom issue of people playing the same areas over and over, it created an entirely new problem that developers hadn’t seen before: content difficulty entitlement.

Players would finish the Merciless difficulty level and were excited to play in the Maelstrom of Chaos. Because the areas were connected together, they could easily skip the first ones by running through them to get to the harder content. This was fine when the players were able to handle the harder content, but it failed in reality.

In the 0.9.11 patch, developers replaced the Maelstrom of Chaos with the Map System. It greatly improved all of the above problems and was welcomed by players.

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Path Of Exile Is A Popular Free Action RPG Set In Dark Fantasy World

Path of Exile is a popular free action RPG set in a dark fantasy world. Combining a level of depth never before seen with a gloomy atmosphere the game has attracted millions of players seeking a loot filled adventure. The game was developed by a small team of developers that call New Zealand home and is definitely a labour of love that every Diablo fan will thoroughly enjoy.

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The game features 7 unique classes which all share a single passive skill tree that has hundreds of options for players to mix and match, allowing the creation of many unique playstyles within a single class. Path of Exile has three attributes, around which Path of Exile have placed the character classes. Each character class has a different starting location on the passive skill tree, starting attributes and statistics and quest rewards.

Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.

Another big difference comparing from other MMOs comes from potions. You won’t be collecting potions like someone from Hoarders for when you inevitably need them; instead the game uses flasks. A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default. Flasks can only be normal, magic or unique. The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask.

These are multi-use health or mana potions that are automatically refilled as you battle monsters. The health and mana flasks ensured that you are not really in any danger of actually dying, each one can be used multiple times before emptying and mapped to the first five number keys.

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