Recently, Path of Exile includes 1v1 and 3v3 arenas right from the get-go. Path of Exile builds off these memorable bits of D2s core gameplay in unique-but-nostalgic ways. In Path of Exile, as if player-vs-player combat in action RPGs wasn’t intense enough already. According to Grinding Gear Games’ CEO Chris Wilson, he answered a few questions to explain how the Xbox One version will differ and how the addition of a console version should benefit PC players. Now, it’s the best time to buy chaos orbs.
PCI: As far as technical improvements are concerned in future updates, do you see the limitations of the Xbox version having any impact on the PC experience at all?
Chris Wilson: Absolutely. They have and will continue to result in performance improvements that affect the PC version as well.
PCI: For future updates, how are you going to tackle balance. A console is a lot less flexible so how are classes, items etc going to be handled moving forwards? Will everything be balanced with both versions in mind?
Chris Wilson: The two versions can have separate balance. We’re attempting to use PC balance as much as possible on console, unless there’s a good reason not to.
PCI: For future content updates, are you going to be aiming for simultaneously timed releases on console and PC?
Chris Wilson: We will make every effort to launch simultaneously but we won’t delay PC releases if there is a small delay due to XBox certification or something.
PCI: Some players are concerned that development time on fixing outstanding issues with the PC version will be soaked up by console development. How are you working this at GGG?
Chris Wilson: The console developers are a separate group hired for that purpose.
Console development has so far significantly improved the PC version. The game runs massively faster because of the need to run on the console hardware.
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